Anti-gravity arena shooter
AGROThe objective
is the weapon.
Hold the Anti Gravity Rage Orb to score. Become the target. Survive the objective as it turns on its own carrier—or eliminate the leader and steal it.
Promotional artwork · Work in progress
- PC
- Windows first
- Solo
- Bots included
- Online
- In development
- Engine
- Godot 4
01 / The rule
One object. Four roles.
The flag fights back.
The AGRO is the objective, the scoreboard, the target marker and an enemy damage source in one floating machine.
- 01
Take it
Reach the free orb first or eliminate its current carrier to take possession immediately.
- 02
Hold it
Every second of possession adds to your match score. Kills matter, but carrying time wins.
- 03
Become the target
The orb follows behind you, revealing the match leader and pulling every rival into the same fight.
- 04
Survive its rage
Its energy shifts from cyan to red and its attacks grow more punishing while one carrier keeps control.
AGRO match rulePossession gives you the lead. Possession also tries to kill you.
02 / Combat
Pressure from every direction
Fight the arena.
Fight the players.
Fight the AGRO.
The carrier cannot hide inside a passive capture zone. Movement, line of sight and weapon choice determine whether possession becomes a winning run or a glowing invitation to attack.
- Seven weapon slotsLaser, plasma, ion, rockets, shotgun, Tesla and the BOSS-805 create different ways to break a run.
- Bots stay in the fightSolo matches use the same possession objective, navigation and combat pressure.
- Player-hosted matchesMultiplayer is designed around direct player-hosted sessions without a dedicated-server dependency.
03 / Arenas
Two playable demo battlegrounds
Built around the chase.
Every route must lead back to possession: fast approaches, readable height changes and enough crossfire to make a long carry dangerous.

Grave Engine
Hard industrial lanes, exposed crossings and a central objective under pressure from multiple heights.
In-development gameplay capture
The Sandbox
An open traversal testbed where ramps, bridges and sightlines keep the carrier visible and moving.
In-development gameplay capture04 / Development
Playable core, release work ahead
The arena works.
The release comes next.
AGRO currently has a tested match loop, bots, weapons, menus and two demo arenas. The next release phase covers a clean Windows export, rights verification, final multiplayer integration, store footage and Steam onboarding.
- Core match loop
- Playable
- Demo arenas
- 2 validated
- Windows release build
- In preparation
- Steam store page
- Coming soon
Field briefing
Quick answers
Before you enter.
What kind of game is AGRO?
AGRO is a fast PC arena shooter built around possession. Holding the Anti Gravity Rage Orb earns the winning score while the orb attacks its own carrier and opponents fight to take it.
Can AGRO be played alone?
Yes. Bots use the same arena routes, weapons and possession rules, so the central match works without waiting for an online lobby.
Is AGRO already available on Steam?
Not yet. The playable core and two demo arenas are in place; the Windows release build, final multiplayer layer and Steam store page are still being prepared.