Explore without a trail
A dense open parish, readable landmarks and a memory map that reveals only places you have physically reached.
Enter the parish
First-person narrative horror
A fevered parish removed its own names from history. Return as the clerk who made that forgetting official, and decide which account the parish must carry forward.
I · The account
The parish of no account
A failed harvest forced the parish to decide whom it would feed. Doors were marked. Living villagers entered a death ledger. Households were sealed before everyone inside had died.
You were the clerk who made those decisions official—and the last name you removed was your own. The village still recognizes your duty, even when you cannot recover a clean identity.
Smoke-stained letter “You made us dead by writing it.”
II · The parish
Enter without certainty
Follow wet roads, weak window light and the evidence held by abandoned rooms. The interface tells you what you have remembered—not where an objective wants you to go.
A dense open parish, readable landmarks and a memory map that reveals only places you have physically reached.
Examine objects and locations through illustrated scenes, conflicting voices and choices that alter what the world permits you to see.
Avoidance is still a decision. Four acts remember what you confronted, what you refused and which account you carried forward.
III · The night
One parish. No safe overview.
Your hand torch is the only personal light. Mist hides distance, wet stone holds the weak glow of the village and every silhouette asks whether it was waiting before you arrived.
Cross the first road
IV · Consequences
Nothing here agrees on what a ghost is
No echo is confirmed to be supernatural. A voice may be displaced memory, a place repeating itself, a living presence or the clerk supplying what he is afraid to hear.
V · The route
A complete narrative journey
Human truth, guilt and depth can each be approached through alternate places and moral routes.
Connect public evidence to a personal absence and let the parish expose the account beneath its account.
Complete the four-act story and make one irreversible choice about what the village must remember.
VI · Before entry
Questions held at the threshold
The rest must be recovered inside.
Enter the parishThe Parish is a single-player first-person narrative horror mystery. You explore an isolated seventeenth-century village, examine places and objects, recover conflicting accounts and make choices whose consequences remain in the world.
Yes. It launches directly in a modern desktop browser and requires no installer, launcher or account. Keyboard and mouse are required.
The game saves automatically in your browser, including position, discovered places, inventory, notes, story choices and ending.
Yes. The complete four-act story leads to two irreversible final accounts. Neither is presented as a simple good or bad ending.
Anno 1687 · The road remains open
Cross the threshold. The first account begins without an installer, launcher or login.
Enter the parish