Axis
Fast pressure
High energy and sharper tempo for players who want to attack the racing line.
Pulsar
Neon anti-gravity racing
Race hover ships over branching neon tracks, chain boost pads, survive wall hits and deploy pickups at the moment that actually matters.
Axis, Vector, Titan
Pulsar is built around readable tradeoffs. Pick a light ship for aggression, a balanced ship for control, or a heavier hull when surviving contact matters more than perfect top speed.
Axis
High energy and sharper tempo for players who want to attack the racing line.
Vector
Stable handling with enough offense and defense to adapt mid-race.
Titan
More hull strength and impact tolerance for aggressive traffic and wall pressure.
Tracks split and merge into real choices instead of one fixed racing line.
Carry up to three pickups and trigger shields, repairs, disruption or shock when the race opens up.
Boost is a resource, walls hurt, shields matter and catastrophic failure ends bad driving fast.
The race world comes from saved builder levels instead of old demo-track logic.
Timers and local boards
Every clean lap matters. Pulsar tracks store times per route build and vehicle, so speedruns can become the reason to keep coming back when the race itself is done.
Start a run
Open the current browser build and race directly from the live Pulsar game folder.